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Weird Problem: IL@ + HSFX Crashes 30-40 min into mission

 
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Fafnir_6



Joined: 20 May 2010
Posts: 4

PostPosted: Mon May 31, 2010 2:28 am    Post subject: Weird Problem: IL@ + HSFX Crashes 30-40 min into mission Reply with quote

Hello all,

First off, thanks for the great HSFX mod pack, it transforms the game in all good ways.

I do have one concern, however, and that is that on certain maps (eg: Balaton, Lvov) I have run into problems with the game crashing to the desktop (CTD) 30-40 minutes into the mission. No error message appears when this happens and the game seems to just shut down. I am wondering if anyone else has run into this problem as it is very annoying. I haven't run into the problem on any pacific maps in HSFX or in my stock 4.09 install. I have sometimes noticed graphical glitches (Odd textures and such) momemts before the crash, leading me to believe the problem is graphics card-related.

System specs:
i7 920
12GB RAM
Win 7 Pro
HD5870 using Cat 10.3 + Cat 9 atioglxxx.dll
il2FB using 4GB patch

JSGME settings (enabled):
Atm mod v3.1
Dgen Offline campaigns
Effects High
Hakenkreuz enabler
HSFX History mod
Perfect map textures
01_carrier takeoff mod 5.3.3

Cheers and thanks for any help you wish to give me,

Fafnir_6
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No457_Squog



Joined: 09 Dec 2006
Posts: 243
Location: Melbourne, Australia

PostPosted: Mon May 31, 2010 7:12 am    Post subject: Reply with quote

Fafnir_6 wrote:
HD5870 using Cat 10.3 + Cat 9 atioglxxx.dll

Did you know that the Catalyst 10.5s are out and no longer require the atioglxx.dll file ?

Post up your [Render_OpenGL] section of your conf.ini so we can double-check that your settings aren't causing any issues...
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J30_OttO



Joined: 23 Nov 2009
Posts: 57

PostPosted: Mon May 31, 2010 10:12 am    Post subject: Reply with quote

When was the last time you CLEANED your computer or Video card fan??
If you use compressed AIR hold the fan and do NOT LET IT SPIN.
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Tanker



Joined: 18 Nov 2009
Posts: 163

PostPosted: Mon May 31, 2010 12:28 pm    Post subject: Reply with quote

Fafnir I had the same problem when I enabled the Dgen offline campaigns.
Since eliminating that I have not CTD.
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Fafnir_6



Joined: 20 May 2010
Posts: 4

PostPosted: Mon May 31, 2010 4:43 pm    Post subject: Reply with quote

Hello all and thank you for the responses...

@No457_Squog: I was unaware of the Catalyst 10.5 driver release. Thanks for the heads up. I'll post the exerpt from the conf.ini when I get home from work.

@J30_OttO: The card is only 3 months old and I haven't experienced instability in any other (more advanced) games. I doubt a clogged fan is the problem but thanks for the suggestion.

@Tanker: You raise a very interesting point. I shall try that next. Did you ever find out why the campaigns are crashing it? Anyway, thanks a million for the tip.

Cheers,

Fafnir_6
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Tanker



Joined: 18 Nov 2009
Posts: 163

PostPosted: Mon May 31, 2010 5:14 pm    Post subject: Reply with quote

I just installed the 10.5 catalyst drivers and played single missions and quick missions for an hour without a crash WITH Dgen campaigns installed.
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Fafnir_6



Joined: 20 May 2010
Posts: 4

PostPosted: Mon May 31, 2010 6:07 pm    Post subject: Reply with quote

Interesting... I'll definitely need to look into the cat 10.5 drivers.

The conf.ini exerpt is as follows:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=0
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0

This setup has been very solid for me with the exception of the Dgen campaigns.

Cheers,

Fafnir_6
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No457_Squog



Joined: 09 Dec 2006
Posts: 243
Location: Melbourne, Australia

PostPosted: Mon May 31, 2010 9:01 pm    Post subject: Reply with quote

Try these settings matey:
Code:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

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Cat
242 Squadron member


Joined: 23 Nov 2006
Posts: 1602
Location: Corsham, Wiltshire

PostPosted: Tue Jun 01, 2010 1:39 am    Post subject: Reply with quote

No457_Squog wrote:


PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


What do these do Squog? Mine are set to

Quote:
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0


Cheers
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No457_Squog



Joined: 09 Dec 2006
Posts: 243
Location: Melbourne, Australia

PostPosted: Tue Jun 01, 2010 1:43 am    Post subject: Reply with quote

There used to be an issue with the textures on bridges and taxiways/dispersals not going from edge to edge on their polygons which was different from graphics card to graphics card.

The value of -0.15 was released by Oleg to combat the issue.
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Tanker



Joined: 18 Nov 2009
Posts: 163

PostPosted: Tue Jun 01, 2010 11:19 am    Post subject: Reply with quote

I don't have those two lines in my conf.ini Shocked

I don't have anything after

ForceShaders1x=0

I do have the steam download version and that maybe why. I blame all on Steam.
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Fafnir_6



Joined: 20 May 2010
Posts: 4

PostPosted: Tue Jun 29, 2010 1:58 am    Post subject: Reply with quote

Update:

Well, I'm still getting the crashes while using Catalyst 10.5 drivers when the HSFX Dgen campaigns are enabled. This time I got them while flying the IAR80 over the Crimea. The frequency of the crashes appears to be reduced but it still happens more frequently than I would like. I would disable the Dgen campaigns in JSGME but then everything is in Russian. I remember there used to be a work around for this at the old AAA site. Would that (or some other language fix workaround) work with HSFX???

Thanks,

Fafnir_6

Edit: You can edit the conf file in your Missions/Campaigns/Ro/dgen... folder so that Language=English and it fixes the Russian problem.
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No457_Squog



Joined: 09 Dec 2006
Posts: 243
Location: Melbourne, Australia

PostPosted: Tue Jun 29, 2010 4:00 am    Post subject: Reply with quote

Have you tried disabling the Atm & Carrier takeoff mods for testing purposes?
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